10 de June de 2020 0 Comentarios

Gamifying CLIL within a mathematics context (Ref. 2018-1-UK01-KA203-048071)

Main Objectives:

• To develop a range of game-based learning resources to deepen learner’s conceptual understanding of fractions, an area of mathematics that children often struggle with.

• To work with in-service teachers and trainee teachers to develop their knowledge, understanding and skills in CLIL and game-based learning.

• To identify the capacity of game-based learning and CLIL in narrowing the attainment gap for students in each of the partner institutions and countries for whom the language of instruction in the classroom is not their first Language.

• To develop and increase opportunities for knowledge exchange in partner institutions and countries.

• To engage in collaborative research to contribute to the knowledge base in CLIL and game-based learning.

• To develop a research base and research informed practice across partner institutions and countries.

 

Action Type: KA203 – Strategic Partnerships for higher education

 

Budget: 320.264€

 

Investigadora responsable en la UCO: Natividad Adamuz Povedano

 

Web: https://www2.mmu.ac.uk/education/framingclil/