KHONE ARMY LIST




Disclaimer:

This document has many ideas from Games Workshop Products, and all of these are copyrighted to them. The majority are direct copy of text found in Slaves to Darknes and Warhammer Armies *Chaos*. I know that this will need work, so if any one tries it out feed back would be appreciated. Thanks.




Chaos Reward Cards:

Praise of Khorne 25 pts.

The Blood God has judged the Champion worthy of his favour. If the Champion fails any armour saving roll then he may immediately retake it. However, each time he retakes a roll a test must be made. On a d6 roll of a 1 Khorne is displeased that the Champion is making free with his generosity and withdraws his reward - discard this card.

Battle Fury of Khorne 50 pts.

The Blood God has favoured his Champion with uncontrollable rage. The Champion must charge any enemy within charge reach at the start of the turn regardless of the circumstances. If the enemy is behind an impenetrable barrier or uncrossable terrain the Champion must advance as close as possible. If the Champion is part of a unit he will leave it in order to charge an enemy. The Champion fights with irrepressable fury, and adds +1 onto his attack characteristic and a further +1 onto his A characteristic when he charges. Because Khorne's Champions are subject to Frenzy this will normally double up to +2 and +4.

Axe of Khorne 75 pts.

The Blood God has rewarded his Champion with a mighty Axe of Khorne, the most potent of all Chaotic weapons, the ultimate armament of the Chaos God of Battle.

A Champion of Khorne using this weapon in close combat rolls to hit, wound and make armour saves as normal. If any wounds are scored at all, even a single wound, then the foe is automatically slain regardless of how many wounds he has.

Each time you slay an enemy with the Axe of Khorne you must roll a d6 to determine if the weapon is sated. On a roll of 6 then the weapon is sated and cannot be used again.

Collar of Khorne 100 pts.

The Collar of Khorne is forged from thick black iron, and set with many spikes. The collar is infused with the Blood God's loathing of psionics, and it protects the Champion from the effects of all kinds of psionics. if the Champion of Khorne is attacked by a Force weapon and makes a successful armour save for his Chaos armour then the force weapon is destroyed. If the Champion or any squad of which he is a part is attacked by a psykic power then it is nullified on a d6 roll of 4+. If successfully nullified roll a d6 - on a score of 4+ the power is destroyed and the psyker sustains 1 wound (No Save). The destroyed power is removed from your opponent's hand and cannot be used for the rest of the game.

Special Rules

  1. The World Eaters are subject to hatred of all Slanneshi mortal followers and they suffer animosity toward all other Chaos powers mortal followers. They are also subject to hatred of 'normal' Space Marines,Inquisitors. and psykers of any type.

  2. The World Eaters Marines make any Psychology tests related to Psychic powers are taken with a +1 bonus to Leadership.

  3. All World Eaters are immune to the fear effects of Khornate Daemons.

  4. Legionnaires from the Company of the Chosen are subject to frenzy when they are within 12" of an enemy model.

Army Composition

Characters: 0-50% of your army

Squads : 25%+ of your army

Demons : 0-50 % of your army

Support : 0-50% of your army

Allies : 0-25% of your army ( Orks and Chaos only )

Characters

World Eaters Marine Commander - 97 pts

Trusted srvants of Khorne, the officers of the World Eaters are held personally responsible for the bloodshed carried out in his name. They are expected to set an example to their underlings by carrying the fight into the heart of the enemy.

M WS BS S T W I A Ld

4 7 7 5 5 3 7 3 10

Armor : Chaos Power Armour (2+ save).

Weapons : Bolt Pistol, Frag Grenades.

Strategy : Strategy Rating of 5.

Wargear : May have up to 3 wargear / reward cards, and any combination of additional wargear allowed by the Chaos Army Wargear list.

Special: Mark of Chaos : Chaos Armour , Frenzy.

May ride a Juggernaught of Khorne for an additional 36 pts.


0-1 World Eaters Company Standard - 66 pts

M WS BS S T W I A Ld

4 5 5 4 4 1 5 1 9

Armor : Chaos Power Armour (2+ save).

Weapons : Bolt Pistol, Frag Grenades, and carrying the Battle Standard.

Wargear : May have up to 1 wargear/reward cards, and any combination of additional wargear allowed by the Chaos Army Wargear list.

Special: Mark of Chaos : Chaos Armour , Frenzy.

May ride a Juggernaught of Khorne for an additional 36 pts.


0-2 World Eaters Marine Captains - 97 pts

M WS BS S T W I A Ld

4 7 7 5 5 3 7 3 10

Armor : Chaos Power Armour (2+ save).

Weapons : Bolt Pistol, Frag Grenades.

Wargear : May have up to 3 wargear / reward cards, and any combination of additional wargear allowed by the Chaos Army Wargear list.

Special: Mark of Chaos : Chaos Armour , Frenzy.

May ride a Juggernaught of Khorne for an additional 36 pts.


World Eaters Marine Champion - 40 pts

M WS BS S T W I A Ld

4 5 5 4 4 1 5 1 9

Armor : Chaos Power Armour (2+ save).

Weapons : Bolt Pistol, Frag Grenades.

Wargear : May have up to 1 wargear/reward cards, and any combination of additional wargear allowed by the Chaos Army Wargear list.

Special: May be added to any Chaos unit to lead it

Mark of Chaos : Chaos Armour , Frenzy.

May ride a Juggernaught of Khorne for an additional 36 pts.

Note : The Champion replaces the Sergeant in any squad he is assigned to.


World Eaters Noise Marine Champion - 40 pts

M WS BS S T W I A Ld

4 5 5 4 4 1 5 1 9

Armor : Chaos Power Armour (2+ save).

Weapons : Sonic Blaster.

Wargear : May have up to 1 wargear/reward cards, and any combination of additional wargear allowed by the Chaos Army Wargear list.

Special: May be added to any Noise Marine squad to lead it.

Mark of Chaos : Chaos Armour , Frenzy.

Note : The Champion replaces the Sergeant in any squad he is assigned to.


World Eaters Librarian

Long ago, World Eater Librarians lost many of their recording duties as scribes and all their psychic abilities. They now only serve as tally keepers recording the numbers slain in Khorne's name by individuals and squads. Their other duty is to provide valuable communications support on the battlefield.

Type M WS BS S T W I A Ld

Librarian 4 4 4 4 5 1 4 1 7 - 32 pts

Champion 4 5 5 5 5 2 4 1 7 - 62 pts

Master 4 6 6 5 5 3 5 2 7 - 114 pts

Lord 4 7 7 5 5 4 6 3 8 - 170 pts

Weapons: Bolt Pistol, Frag grenades.

Armor : Chaos Power Armour Armour (2+ save).

Wargear: May have up to 2 wargear/reward cards, and any combination of additional wargear allowed by the Chaos Army Wargear list.

Special: World Eater Librarians have no psychic abilities.

Powers must me chosen from the Slaanesh or Adeptus decks.

May ride a Steed of Slaanesh for an additional 19 pts.

Mark of Chaos : Null Zone : A Librarian of Khorne projects a zone around his person that acts in all respects as the vehicle card " Null Shield." also any model within 6" of the Librarian recieves a psychic save of 6+ in the same manner as an " Aegis Suit ".

World Eaters Marine Medic - 40 pts

World eater medics have only one function: the recovery of gene - seed from fallen Legionnaires. Their other medical training is almost non-existent, and they are expected to take as many lives as any other member of the Legion.

M WS BS S T W I A Ld

4 5 5 4 4 1 5 1 9

Armor : Chaos Power Armour (2+ save).

Weapons : Bolt Pistol, Frag Grenades and Medi- Pack.

Wargear : May have up to 1 wargear/reward cards, and any combination of additional wargear allowed by the Chaos Army Wargear list.

Special: Mark of Chaos : Chaos Armour , Frenzy.

May ride a Juggernaught of Khorne for an additional 36 pts.

World Eaters Chaplain

Distinguished by their utter ferocity in battle, Chaplain move among the Legionnaires inspiring further devotion to Khorne. Their acts of insane bravery in spilling blood - and their habit of slaying the tardy in the Legion's ranks - gives new mettle to any squads to which they are attached.

Type M WS BS S T W I A Ld

Champion 4 5 5 4 4 1 5 1 9 - 60 pts

Hero 4 6 6 5 5 2 6 2 9 - 90 pts

Mighty Hero 4 7 7 5 5 3 7 4 10 - 124 pts

Weapons: Bolt Pistol, Frag grenades, Crozius Arcanum, and a Rosarius ( Conversion field 4+ unmodified save).

Armor : Chaos Power Armour (2+ save).

Wargear: May have up to 2 wargear/reward cards, and any combination of additional wargear allowed by the Chaos Army Wargear list.

Special: Mark of Chaos : Chaos Armour , Frenzy.

May ride a Juggernaught of Khorne for an additional 36 pts.

May add +1 to any squads Leadership test taken within 6" of the Chaplain.

Cause Fear.

World Eaters Techmarine - 40 pts

The Techmarines in the World Eaters are among the favoured of Khorne, as they have the specialist knowledge that allows them to use the heaviest of the death dealing devices. The techmarines also determine the number of Slave squads, Support weapons, and Vehicles that are available to a particular commander.

M WS BS S T W I A Ld

4 5 5 4 4 1 5 1 9

Armor : Chaos Power Armour (2+ save).

Weapons : Bolt Pistol, Frag Grenades, Collar Detonator.

Wargear : May have up to 3 wargear/reward cards, and any combination of additional wargear allowed by the Chaos Army Wargear list.

Special: Mark of Chaos : Chaos Armour , Frenzy.

May ride a Juggernaught of Khorne for an additional 36 pts

Note : The Techmarine may trigger the Explosive collars on any particular Slave squad by expending his fire action for that turn.

Squads

World Eaters Terminator Squad - 520 pts per squad

Only the oldest and most deranged of the World Eaters are allowed to wear the Chapters limited suits of Terminator armour. Many of the wearers still remember the great battles of the Horus Heresy and revile what the Empire has become.

M WS BS S T W I A Ld

4 5 5 4 4 1 5 1 9

Squad : 8 models.

Armour : Terminator Armour (3+ save on 2d6)

Weapons : Storm Bolter and Power Glove , one model may be equipped with a Terminator heavy weapon chosen from the Chaos Terminator Weapons chart. Any model can replace their Power glove with a Power Sword or Chainfist, or can replace their storm bolter and power glove with a thunder hammer and storm shield or with a pair of lightning claws at no additional points cost.

World Eaters 'Ravager' Marine Squad - 240 pts per squad

Brutal and aggressive in the extreme, World Eater Ravager squads are the basic unit of the Legion companies. They have sworn terrible oaths to the Blood God, promising to slay endlessly in his name.

M WS BS S T W I A Ld

4 4 4 4 4 1 4 1 8

Squad : 8 models.

Armour : Power Armour (3+ save)

Weapons : Boltgun, Bolt pistol, Frag grenades , one model may be equipped with a special or heavy weapon chosen from the Chaos Army Wargear List, the entire squad may be equipped with Krak grenades for + 24 points.

World Eaters 'Reaver' Marine Squad - 256 pts per squad

The Reaver Squads of the World Eaters are drawn from the Company of the Chosen. Altered by psycho - surgery, they find pleasure only in bloodletting for Khorne. Reaver squads within 12" of the enemy are subject to Frenzy.

M WS BS S T W I A Ld

4 4 4 4 4 1 4 1 8

Squad : 8 models.

Armour : Power Armour (3+ save)

Weapons : Bolt pistol and Chainsword or two bolt pistols, Frag & Krak grenades , one model may be equipped with a special weapon chosen from the Chaos Army Wargear List. Any number of models may be equipped with additional assault weapons chosen from the Chaos Wargear List. The entire squad may be equipped with blind grenades ( +16 pts), melta bombs (+40 pts) and/or jump packs (+40 pts.)

Notes : Subject to Frenzy.

World Eaters 'Render' Marine Squad - 240 pts per squad

As the teeth of the World Eaters, Render Squads rarely limit themselves to providing tactical support. They are often found in the thick of any fight, taking blood with as much abandon as their comrades - in - arms..

M WS BS S T W I A Ld

4 4 4 4 4 1 4 1 8

Squad : 8 models.

Armour : Power Armour (3+ save)

Weapons : Boltgun, Bolt pistol, Frag grenades , up four models may be equipped with a special or heavy weapon chosen from the Chaos Army Wargear List.

World Eaters Noise Marine Squad - 240 pts per squad

M WS BS S T W I A Ld

4 4 4 4 4 1 4 1 8

Squad : 8 models of which 1 must be a Noise Marine Champion.

Armour : Power Armour (3+ save)

Weapons : Sonic Blaster.

Special : Any living psyker within 24" of a Noise Marine squad who attempts to use his powers must roll on the following chart : Roll a d6

1 - 3 : No Effect.

4 : Unable to use any powers this turn.

5 - 6 : Driven Insane (Remove from Game).

Beastman Slave Squads - 12 pts per model

M WS BS S T W I A Ld

4 4 3 3 4 2 3 1 7

Squad : 8 - 32 models.

Armour : Primitive Armour (6+ save)

Weapons : Sword or Axe, Explosive Collar, Any number of models may be equipped with additional assault or basic weapons chosen from the Chaos Army Wargear List. Any model may take a primitive shield (+1 pt), or a double handed weapon (+2 pts, increases HtH strength by +1 )

Note: The Explosive collar can be detonated at any time by the Techmarine controlling them. The Collar explodes as if a frag grenade had gone off directly over the model, killing the model instantly and possible catching his enemy in the blast. All collars belonging to the same squad must be detonated at the same time.

Chaos Cultist Slave Squad - 8 pts each

M WS BS S T W I A Ld

4 3 3 3 3 1 3 1 7

Squad : 8 - 32 models.

Armour : Flak Armour (6+ save)

Weapons : Lasgun, or 2 Laspistols, or Laspistol and sword, Explosive Collar. Any number of models may be equipped with additional assault or basic weapons chosen from the Chaos Army Wargear List.

Chaos Hounds - 16 pts each

M WS BS S T W I A Ld

6 4 0 4 4 1 4 2 6

Squad : 8 to 16 models.

Champion: Must be led by a champion. See champion in the characters section.

Daemons

Type M WS BS S T W I A Ld

Bloodthirster 6 10 10 8 7 10 8 10 10 - 275 pts

Bloodletters 4 5 5 4 3 1 6 2 10 - 30 pts

Flesh Hound 10 5 0 5 4 2 6 1 10 - 35 pts

Juggernaughts 7 3 0 5 5 3 2 2 10 - 36 pts

Notes: Juggernaughts, Bloodletters, and Flesh Hounds come in units of 8 to 16. Juggernaughts may be used as mounts for characters.

Support

Support Weapon - 9 pts + Support Weapon each

You may take up to three support weapons for each Techmarine in your force. Consists of a support weapon and a crew of two slaves. The support weapon is chosen at additional cost from the Space Marine Wargear List.

M WS BS S T W I A Ld

Slave 4 3 3 3 3 1 3 1 7

Armour : Flak Armour (6+ save)

Weapons : Lasgun, or 2 Laspistols, Explosive Collar.

Vehicles - See Datafax

NOTE: All Traitor Vehicles use the same rules as regular Space Marines (IE: The Dreadnought may ignore the first jam rolled, etc.) You may take any vehicle listed in the appropriate section in the Chaos Wargear List.

M WS BS S T W I A Ld

Crew 4 4 4 4 4 1 4 1 8

Armour : Power Armour (3+ save)

Weapons : Bolt Pistol.

Allies

The World Eaters may ally with Chaos and Orks.

New Equipment

EXPLOSIVE COLLARS

All the Traitor Legions fit their slave with explosive collars as a matter of course. Each collar has a powerful explosive charge, sufficient to decapitate it's wearer, which can be remotely detonated by a command signal. The threat of summary beheading ensures obedience from the most truculent of servants. Often the explosive collars are also outfitted with a frenzon dispenser. In battle the slave squads are controlled by a techmarine. His frenzon controller and comminicator allows him to control the squad's behavior and punish it. Cowardice, for example, usually results in explosive decapatations.

Explosive collars can be detonated at the start of any combat phase by either the Techmarine or the army commander. All the collars on the same squad will be detonated at the same time ( a particular slave cannot be singled out for summary punishment) . The detonation of an explosive collar has the same efect as a frag grenade. As a result collars are often detonated when slave units are in close combat, and not only when a slave unit has broken and run.